STIMULUS
What is a brief?
A brief is a set of requirements given to someone about what
needs to be included in that finished products. Briefs can either be very
strict with a set list of things that must be done in certain ways or very free
with just a general idea of a concept, allowing the creator to be highly
imaginative with what they do.
Client briefs are those given to you by the person you are
working for to create their desired product whereas own briefs entail tasks and
goals you set yourself to accomplish for the product.
Looking into products already on sale and other factors surrounding
the market can be a great source of information to work from. Market research
like this is a key part of any products development
Ideas Generation
An easy way to find inspiration and a new perspective on what
you want to create is brainstorming, where by a creator will use anything that
inspires them whether it’s listening to music, playing a game, looking at
things others have created and much more
Mood boards are a collection of images and items gathered and
placed together intended influence a person in the style they will take with
what they create.
Thumbnail Sketching is a technique where an artist will
sketch a small drawing as a quick way of exploring multiple ideas in a short
time frame, helping them develop their ideas quickly and efficiently
Concept drawings are used to present an idea that someone
wants put into the product. Concept art covers all aspects of things found in
games like characters, objects, weapons, environments and much more.
Legal and Ethical Considerations
Copyright law is used by creators and artists to protect the
product they have created, stopping others from simply taking their creation
and using it as their own or anyone simply ripping them off in something that
is created later.
Libel is a false statement put forward in an attempt to slander
or damage a person or company’s reputation or public image. This can distort
the view of the public and be highly damaging to the person(s) in question.
The debate about female characters in games is an old one
with many people siding many different ways on the issue. Generally though
games tend to over sexualise female characters by often giving them very
revealing outfits or making their proportions take a very high focus with an
early example of this being Lara Croft, though she herself was shown to be in control
of her life and never needing to be rescued by a man constantly creating the
conflict between the ideas of whether she’s an example of the objectification
of women or not
Things such as race, religion and other factors have to be
approached very cautiously when creating a game as not to create a product that
is deemed offensive by anyone in order to avoid negative repercussions.
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