The scene starts off on the bridge to escape the island prison they were held on as the player character looks at a clown enemy they have just killed in game. They then hear a sudden noise and look up, they see an identical enemy and raise their gun only to find that they have run out of bullets and are defenceless. Panicking they drop their gun and look back towards the clown enemy as it throws a car at them before the screen abruptly cuts to black, indicating the player has been killed.
However the videos for task 2 are different from this way the story board depicts the animation as i was working in a group with Luke Anderson and the he animated this segment where as I ended up animating the part he had storyboarded out as can be found on his version of this assignment.
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