Wednesday 14 September 2016

Game Motivation

Games Motivation Survey

These area shown on the chart are areas that help to motivate players to pick up certain games and keep playing long after the initial go. some players play completely for the action, such as those who play games like Call of Duty and Battlefield where the primary draw of the games are the quick paced PvP matches with little in the way of story. where as some players are far more interested in things like story and creating their own unique character within a world. An example of this is the Elder Scrolls series. others play to overcome a great challenge such as a difficult boss battle, such as those found in the rather brutal Dark Souls series.
As a brief summary of these points, action is based almost entirely on frantic fast paced gameplay, creativity allows the player to create and change what they want within what the game allows, social is the focus on player interaction with other players, mastery can often refers to games with complex and lengthy timed moves or combos such as those found in the fighting game genre, immersion is how invested the gamer is and if they feel connected to the world often used in psychological horror games to convey a sense of true dread and oppressive fear of the unknown and achievement is often represented more as trophies to present to show you have accomplished a certain goal in a game but can refer to feelings of triumph such as being stuck on a boss for a lengthy period of time and finally overcoming the challenge. 

These are my results from a survey to analyse the type of gamer you are.
Image result for devil may cry 3 fightI personally did not really agree with the results I got. online i tend to play far more solo then socially as i quite often enjoy the feeling of issolation as you take on a great challenge with the odds stacked against you, i also feel that this helps add to the immersion of the game as its often hard to feel like a battered and battle worn knight with any random 12 year old screaming YOLO over the voice chat. I also tend to spend a great deal of time creating characters physical appearances, skill sets and backstories as it also adds to the immersion and is one of the aspects i enjoy most about RPGs, so I feel that creativity should be far higher. On top of that action should also be higher as a fair few of the games I play are almost entirely based on action and quick and stylish combos such as the Devil May Cry series. Immersion seems fairly correct as I have previously stated as does achievement, as I enjoy the great sense of victory when defeating a particularly troublesome boss such as those found in the Dark Souls series, and mastery reflects my own want to learn more lengthy moves and techniques like the various ones found within the Devil May Cry games.

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