To start the model I loaded in a reference image as an image plane. I used a rather standard human body shape as a reference to get the basic silhouette of the model. I started with a polygon cube and changed the amount of vertical and horizontal subdivisions the cube has in order to make the process both easier and to get far greater detail on the model before selecting features such as the faces, edges and vertexes to pull and move each segment into the right place. After i had the polygons of the model in the right place i used the smooth feature too round the edges of the polygons and make it generally more visually appealing. I applied the same process for the limbs on the left side, neck, head and the waist.
Following this I began to create the attire for the clown by using images of clowns such as depictions of Penywise the clown from Steven King's novel 'It' and the clown outfit the artist David Bowie wore in the music video for his song 'Ashes to Ashes'. i then used simple polygon spheres that i had flattened slightly on certain sides to create the large bulbous shoulders, then I took some far more flattened polygon spheres to use as the ruff like collar of the clown's top as well as the large bottoms of his gloves. After I used some polygon cylinders I edited as the basis for the baggy shorts the clown wears.
Additional: This was actually the second version of the model I created as I had initially struggled with the creation of the model as I was relatively new to using the software. Roughly two thirds of the way through creating the first model I became very unhappy with what i had made and decided to scrap it and start again, thankfully being more experienced with the software i was able to create a model I was far happier with in a considerably quicker time. Though i am pleased with the finished result i would have liked to create a more detailed hair a,d a better shape for the head.